While UC faculty commonly use educational technology in their teaching, they
rarely make it a subject of their research. UC Santa Barbara's Rich Mayer, a
cognitive psychologist, is one of the exceptions to this rule. In fact, he
typically eschews using technology in his own courses but he spends much of his
research efforts on studying how technology impacts the learning
process.
Mayer's particular area of interest is multimedia and how it can be
deployed to help students more deeply understand concepts. Mayer has developed a
cognitive of theory of multimedia learning and has developed research-based
principles for how to design learning environments (see his Principles for
Multimedia Learning below). He has published many articles and several books
about multimedia learning, the most recent being The Cambridge Handbook of
Multimedia Learning, which he edited.
By using multiple modes of media, such
as words, sounds, pictures and simulations, Mayer says instructors can help
students build connections and integrate new information with prior knowledge.
In his research Mayer has found that when words and pictures are presented
together, as in a narrated animation, for example, students perform well on both
retention (the ability to recall what they've learned) and transfer (the ability
to apply what they've learned to solve a problem).
Mayer acknowledges that
not all subject matters lend themselves to multimedia presentation. And even
when they do, he does not advocate throwing a bunch of pictures, animations,
sound, and words together to make PowerPoint presentations without carefully
thinking about the effect on learning.
"Some of the research is showing that
it's very easy to create bad PowerPoint presentations that actually stifle
learning because they present too much information too quickly," says Mayer.
"Sometimes instructors have the false idea that they're teaching because they
are presenting information."
His research began before PowerPoint or the
Internet made its way into instruction, first studying how illustrations and
words written on paper impacted learning in the sciences and mathematics. In the
past decade, as Internet technology and computers have made creating and using
multimedia easier than ever, his research has increasingly focused on digital
applications, such as simulations and virtual reality.
"Good instruction is
good instruction," says Mayer. "Some things can be done better with computers,
such as demonstrations and presentations of graphics. But there's a lot of bad,
really ineffective instruction on the web. The bottom line is that you have to
have a good idea of the cognitive change you want to make. I call it a
learner-centered approach to teaching as opposed to a technology-centered
approach."
Mayer is currently participating in a Mellon-funded research
project at UCSB to study how technology can be used in large lecture courses to
improve student learning. He is using an audience response (also known as
"clicker") system in one of his courses and studying whether it can enhance
student participation and help students become better problem solvers.
"I
hope it will engage the students and get them to learn more deeply and
participate more in class," says Mayer. To measure if the technology has an
impact, Mayer will compare student grades on exams with those of the students in
last year's class, which was taught in the same way except for the use of the
audience response system.
Mayer believes educational uses of technology
should be more widely studied across the UC campuses. "In the UC system we're a
research university and we certainly want to use technology to enhance learning
but it's also a research topic itself," he says. "It's worthwhile to do some
research on the effects of educational technology to figure out how students
learn, which students benefit, and what are the best ways to use
technology."
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Mayer's principles for multimedia learning are:
1.
The Multimedia Principle: Students learn better from words and pictures
than from words alone.
2. The Spatial Contiguity Principle: Students
learn better when corresponding words and pictures are presented near rather
than far from each other on the page or screen.
3. The Temporal Contiguity
Principle: Students learn better when corresponding words and pictures are
presented simultaneously rather than successively.
4. The Coherence
Principle: Students learn better when extraneous words, pictures and sounds
are excluded rather than included.
5. The Modality Principle: Students
learn better from animation and narration than from animation and on-screen
text.
6. The Redundancy Principle: Students learn better from
animation and narration than from animation, narration and on-screen text.
7.
The Individual Differences Principle: Design effects are greater for
low-knowledge learners than for high-knowledge learners and for high-spatial
learners than for low-spatial learners.